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Houdini Deep Dive! Overview, Likes, Dislikes, Code

Houdini Deep Dive! Overview, Likes, Dislikes, Code

Last week TWIP had the opportunity to visit Chicago and play the Houdini test game that located at Level 257.  It is the first game released from American Pinball, and should be shipping very soon.  Shall we do a deep dive??  OK, let’s do it!

 

Below is an in-depth Overview of the machine, and Five Likes and Five Dislikes on American Pinball’s Houdini after putting a few hours of play on the game. Note: there were a few minor issues on the test game – the catapult shot missed short the first two times and then made it each time afterwards (except one), and a few other things that are not unexpected in the test game (that is why it is a test game after all).

For the official Houdini flyer from American Pinball, click here!

OVERVIEW OF AMERICAN PINBALL’S HOUDINI

Price and Timeline

Houdini is a standard body machine and has one model/edition.  The price is $6,995.  For a list of distributors, click here.


Who’s Who

Playfield Design, Mechanics: Joe Balcer

Engineering: Jim Thornton

Rules, Programming, Animation: Josh Kugler

Artwork, Animations: Jeff Busch

Music, Sound: Matt Kern

Sculptures: Matt Riesterer (Back Alley)

Animation: Ish Raneses


By The Numbers

2 Flippers

1 Ramp

6 Stereo Speakers

15.6″ Full Color LCD

3 Magnets to Control Houdini’s Magic

20″+ Launch into Houdini’s Steamer Trunk

1 Real Wood Laser Engraved Planchette

2 Theatre Spotlights

3 Custom Padlock & Gear Bumper Tops w/ Chains

6 Balls

5 Multiballs

10 Stage Modes incl. Straight Jacket Multiball

5 Secret Mission Combo Modes

5 Houdini Silent Movie Modes

5 Jail Escape Hurry Ups

1 Video Mode

3 Mini-Magician (Wizard) Modes

1 Master Magician (Wizard) Mode


Toys/Features

  • Animated/Interactive Theater Marquee and Stage

    • Once you open the stage, shoot the ball in to start a Stage Mode


Rules and Code

Huge thanks to Josh Kugler for help with this section!


Overview

  • The rules are over 90% complete
  • Skill shot – shoot moving red target for skill shot, shoot moving green target for super skill shot
  • The mini-magician (wizard) modes should be added sometime in January, and the master magician (wizard) mode after that
  • There are two outlane drain modes to try to save your ball: Return from Beyond and Escape Death
  • There are five movie modes – start all five to reach a mini-magician (wizard) mode
  • There are five secret missions – complete all five to reach a mini-magician (wizard) mode
  • There are five jail escape hurry-ups – complete all five for mini-magician (wizard) mode
  • There are 10 modes at the stage
  • For the Master Magician (Wizard) Mode, you must collect all the HOUDINI letters by:
    1. complete all 10 Stage modes
    2. complete all five Movie modes
    3. collect eight items from the Magic Shop
    4. complete all five Jail Escape Hurry-ups
    5. complete all five Secret Missions
    6. earn a super jackpot during Trunk Multiball
    7. earn a certain number of jackpots during Seance Multiball

 

Note: Settings can be changed to make the HOUDINI letters easier.


Stage Modes

Stage is opened either by bashing it X times, shooting it through Stage Alley, hitting the Red Standup directly via a shot straight up Key Lane, or hitting the red standup X times off the pops. Starting any stage mode, by shooting the stage through Stage Alley, will double the value of the mode.

 

There are 10 modes at the stage, seven are “basic modes”, meaning a series of shots to complete. Typically making the required shot will advance you through the illusion/escape as played out on the display. Three are “special modes”. Complete all 10 modes for a HOUDINI letter.


Basic Stage Modes (some shot info may not be 100% correct):

  • Vanishing Elephant — Three ramp shots move elephant into the crate, then stage to show crate empty.
  • Chinese Water Torture — KeyLane to lower into tank, either orbit to close curtain, stage to open curtain and set Houdini free.
  • Indian Needle Trick — All switches score X, magic and red standup targets increase value. Houdini pulls needles out of his mouth as shots are made.
  • Walk through Walls — To move Houdini through the wall, shoot one of the left shots, then one of center shots, then right shots.
  • Handcuff King — Shoot the pops, every X hits results in a handcuff or chain being thrown out, hit it enough time to totally free Houdini.
  • Milkcan Escape — Three shots through the lower left loop will lower him into milkman, rollout the screen and then show him free. This can be the most lucrative of the stage modes.
  • Metamorphosis — Shoot trunk to lower Houdini into the trunk, then orbit to close curtain, then stage or trunk to open curtain to set Houdini free, and Bess then in the trunk.


Special Stage Modes:

  • Card King — A video mode where you are throwing cards (known as scaling) through moving hoops. The longer you hold the flipper in before throwing, the higher it will go, so you need to time it both for when you start and release your press. As you make shots, the hoops move faster, making three of the smaller hoop, will then light the smaller hoop for extra ball. It is possible to make both hoops with a single throw, which will double their value.
  • Straight Jacket Multiball — You have the option of ‘reversed flippers’ (left flipper button controls right flipper, right controls left) or ‘reversed and inverted flippers’, where flippers are reversed as described, but they are inverted, which means they are the up position and then drop when flipper button is pressed, so they become ‘release to flip’. Jackpots are doubled when inverted. A feature will soon be added that if you are ‘chimping’ the flippers (e.g. just hitting both at the same time) during this mode will result in a reprimand and the jackpot value will be reduced.
  • Bullet Catch — Shoot trunk to lock a ball in upper catapult, then shoot moving target to lock in the site (and jackpot value which is decreasing while you try to hit the moving shot). Locking the site fires the gun, to get into a two ball MB. Then continue to hit the trunk shot (right inner loop) to lock and fire the gun again to score jackpots.


Movie Modes

There are five modes based on Houdini’s movies. These modes are presented in black and white with an old film look and have a piano accompaniment. Failing to complete results in the film ‘burning’. One is a type of add-a-ball Multiball. Complete all five for Houdini letter. They are:

  • Terror Island (Scoop, ramp, scoop, ramp) — Free the woman from the safe that was thrown in the ocean, then go back for the treasure.
  • Haldane of Secret Service (all about the spinner) — Escape the waterwheel. Each shot makes it spin faster until it breaks free
  • Master Mystery — Features Q The Automaton, the first ever movie robot, stop him from getting the woman or getting to the weapon — left orbit, right orbit, left orbit, right orbit. You only have X seconds to complete the next shot in the sequence, making it resets the clock (but less time that previous shot).
  • Grim Game — Move Houdini from plane to plane to rescue the woman (orbit, ramp, orbit)
  • Man From Beyond — This is a add-a-ball kind of mode. First bash the stage to free Houdini from the Ice (where he was frozen for 100 years), this will then put a second ball in play. Then shoot orbits X times to free him from his restraints in the insane asylum, another ball is put into play, then all the GI and Inserts turn off, except for three shots (and a moving ‘spotlight’ running through inserts). Only one of the three lit shots will pay off, you can figure out which by sneaking a peek at the display and spotting Houdini when the spotlight is on him. Shooting the correct shot scores a jackpot, and then Houdini will randomly move between the three shots.

 

NOTE: For most of the stage and movie modes, you can also hit one of the two ‘magic stand-ups’ targets, which are located on either side of the lower playfield to advance a step through the mode. When not in a mode, these targets will assist you in other ways, based on current state, typically adding ESCAPE, SEANCE or FILM letters. They will also trigger the magnets under the hands which will then twirl and throw the ball. There is an optional ball saver (controlled via settings), when the magnets are triggered via the targets (and when not in seance mulitball). Also, for most stage and movie modes, once the timer gets to 10 seconds or less, you can shoot the spinner to add time to the timer. You can up to 10 seconds to the timer.


Magic Shop

Open via spinner, earn a ‘mystery’ award — collect eight items to earn Houdini Letter. Can earn an extra ball if enabled via settings. Easter eggs at magic shop.

Arrow pointing to Magic Shop


Jail Escape Hurry-ups

Spell escape via stand-up targets to light, complete all five to earn Houdini letter, complete X to earn Return From Beyond, also possible to earn Extra Ball if enabled in settings. Can be random or easy to hard based on settings. Complete all five for mini-magician mode.


Secret Missions

Five different combos. Only one is active at a time, complete it and you can then start the next. Complete all five for a mini-magician mode and a Houdini letter. The next shot in the sequence will be identified with a flashing purple arrow. If the sequence is broken, it will go back to the first shot of the sequence. They get harder as you go.


Trunk Multiball

Lock three balls in the trunk to start, three shots are lit for jackpots, complete those then shoot trunk (via inner loop) to score super jackpot and re-light jackpots. Super Jackpot will earn Houdini letter.


Seance Multiball

Spell seance to light at the scoop. Spell seance to score jackpots, spell in order for super jackpot (very hard). Gets harder to light each time. X jackpots will earn a Houdini letter.


Outlane Drain Modes

Complete the task, continue your ball, fail and ball ends. The modes are:

  • Return From Beyond
    • You get 30 flips to spell seance (via mini stand-up targets). Earned by scoring X jackpots during seance multiball.
  • Escape Death
    • You get 30 seconds to spell ESCAPE (via stand-up targets). Escape Death is the harder of the two to complete. Earned by completing X jail escape hurry-ups.

You can also earn/light the outlane drain modes at Magic Shop. If earned there it will bounce from side to side with flippers. If earned via Seance or Escapes, it will not move. If you have earned one plus magic shop version, then both outlines are lit. You can only earn each once per game.


Milkcan Multiplier

Shooting the milkman loop (lower left loop) immediately followed by the ramp will increase the playfield multiplier (2x,3x,4x) for X seconds.


Stacking

You can stack multiballs on both stage and movie modes as well as other multiballs. Stage modes and movie modes can not be stacked with each other. Once a multiball is running, you can not start a movie or stage mode. Jail Escapes, starting of Secret Missions and Magic shop visits can occur if a mode is running, but not if multiball is running.


FIVE LIKES


1. The Magic

Playing Houdini is straight up fun and the game “feels” magical.  The magnets are integrated in a way that will entertain hardcore hobbyists as well as casual players.  The trunk shot catapult is the same way.  The way the machine is designed, after shooting a ball into the theater and other areas, the ball feels like it can reappear from anywhere to be put back into play.  And with the stage/theater, the display, the audience (who is not afraid to boo if you lose a ball!) – the whole experience makes you feel like you’re part of a magic show.


2. The Display

The display on Houdini is slightly higher than you’re probably used to, but that is to accommodate for the audience that is viewing the display, which acts as a stage.  And it is very well-integrated into the theme.  You start, the curtains open.  You drain and they close.  Start a stage mode and an animation appears on the screen.  All modes give significant instruction on the display.  It is just well done.  There has been some concern that there aren’t enough animations included, but how many do you need?


3. Theme Integration

The creators of this machine did extensive research on Houdini, and not just his career as a magician/illusionist.  Just a few examples of Houdini’s life and what is included in the game:

  • As Houdini traveled to different cities to perform, he would have local police restrain him and throw him in jail, just so he could escape.
    • Houdini Pinball – Jail Escape Hurry-ups
  • Houdini starred in several silent movies
    • Houdini Pinball – Movie Modes
  • Houdini had an interest in the afterlife and communication with spirits
    • Houdini Pinball – Seance Multiball and Planchette (used in seances and on Ouija boards)
  • Houdini was rumored to be a spy
    • Houdini Pinball – Secret Missions

The music and sound really helps set the mood (love the sounds the pop bumpers make).  The rules, playfield features, lightshow, display, and sculptures in the game really help draw the player into Houdini’s life.


4. The Rules

We’ve covered the rules quite a bit already, but they give good depth and breadth to the game without being overly complex.


5. The Layout and Shots

The layout feels unique but not foreign.  As others have mentioned, some of the shots are tight, but typically misses still hit a stand-up target to help you advance.  Also, some of the tight shots aren’t as tough as they first appear – for example, the shot for the right inner loop (to the catapult) is a difficult shot from the left flipper, but if you back hand it from the right flipper it isn’t difficult.  The shots through the pops can difficult (as all shots through the pops seem to be!), but they are fun as well as there is a unique shot through the pops that steers the ball up to the theater, so you can hit the theater by shooting directly at it or through the pops.


FIVE DISLIKES


1. Instructions in Callouts are Occasionally Too Long

While the thoroughness of the mode instructions are welcome, at times for modes that take several shots to complete, the instructions in the callouts seem overly long-winded (example).


2. Awkward Feed from Scoop

This can likely be adjusted with coil settings or other tweaks, but in the test game the feed out of the scoop on the right was inconsistent and many times would bounce off the top of the right sling.


3. Only One Ramp

Of course this is subjective, but for those that love ramp shots there is only one true ramp shot in the game.  (It IS a super smooth shot though!)


4. 
Houdini’s Face

There is a ton of detail in the art throughout the entire playfield, the cabinet, and the translite.  You can tell it took a ton of time and it does looks good.  But not a fan of the face in the middle of the playfield.  Maybe it could’ve been more “cartoony”?


5. Laughing girl

Some of the background music features a laughing/giggling girl who could eventually get annoying in a home environment where she is easily heard (example).


Disclaimer: All opinions are subject to change because I’m fickle with pinball machines the more I play them
🙂

Feedback?  Email thisweekinpinball@gmail.com.


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Name the Game – Monthly Giveaway

Name the Game – Monthly Giveaway

Sponsored by MARCO SPECIALTIES

Visit Marco for a huge selection of pinball products!

 

Identify the pinball machine pictured below for a chance to win swag from Marco, including a desktop clock, coffee mugs, pinball flyers, Marco bags, and more!

Photo courtesy of High End Pins (HEP)

Last Week’s answer: Swords of Fury


Email guesses to thisweekinpinball@gmail.com, correct answers in December are entered into the drawing for swag from Marco Specialties!

 

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TWIP – The TWIPY Awards – VOTE NOW, Batman ’66 Code – A First for Pinball, List of Thunderbirds Changes, More

TWIP – The TWIPY Awards – VOTE NOW, Batman ’66 Code – A First for Pinball, List of Thunderbirds Changes, More

The Scoop

 

**1ST ANNUAL PINBALL TWIPY AWARDS!**

VOTE for your favorites in 2017!

LIVE AWARDS CEREMONY!

***CLICK HERE TO VOTE!!***

(should take less than two minutes and you can skip questions)

Note: You must have a Google account to vote – it is free and easy, click here if you would like to set up an account.  


And the categories are…

Best Theme

Best Theme Integration

Best Sound/Callouts

Best Artwork

Best Rules/Code

Best Lightshow

Best Toys/Gimmicks

Best Playfield Layout and Gameplay

Best Display/Animations

Favorite Pinball Podcast

Favorite Pinball Twitch Streamer

Favorite Pinball YouTube Channel

Favorite New Mod

GAME OF THE YEAR

 

FAQs about the TWIPYs?  Click here.


 

Batman ’66 Channel Changing – A First for Pinball

Stern Pinball released a code update last week for Batman ’66 – for full details of code v0.84, click here.  One of the notes in the update included the following: “Added CHANNEL CHANGING for the main TV when small TVs are displayed.  Press and hold the GADGET BUTTON for ~1/4 second to change the video, music, and lights that are associated with the main TV.”  What does this mean?

 

You know how sometimes you have multiple modes stacked (stacked basically means multiple modes running at the same time) that you’re trying to finish?  But the machine is just showing one mode, and you have to remember which shots are you need in the other mode that is running “behind the scenes”?  Channel Changing fixes that problem – it allows you to change which mode the machine is showing – the lights, video, and music will change to associate with the mode that you choose.  Other modes will still be running in the background.  This is believed to be a first in pinball, very cool feature!  Check it out below:

 

List of Thunderbirds Playfield Changes, Shipping Update

A couple weeks ago, Homepin announced on their Facebook page that they were listening to feedback and making some changes to their upcoming game, Thunderbirds.  Pinball Magazine shared in their November Monthly Recap that there are over a dozen changes.  Pinball Magazine also shared that the most notable changes are:

  • Opening up the area to the right of the pop bumpers under the flyover ramp. This has resulted in a lot more popbumper action and the ball seeing a lot more side to side action on the playfield. The engineering drawing above has several small arrows in it as a reference for the playfield artist to reposition some elements of the artwork.
  • The variable push target under The Mole has been replaced with a captive ball, which seems to work a lot better during game play.
  • Two in/outlane posts have been added to prevent the all too easy loss of balls down the outlane. This has extended ball times and makes the game much more enjoyable.
  • The size of various toys on the playfield has been adjusted. TB2 will be smaller, see the prototype model above next to the original sized TB2, while The Mole will be about 20% bigger due to the use of a more reliable, steel shafted motor.

 

Mike from Homepin also shared on Pinside that “there are no machines headed outside Australia and New Zealand for at least the next 12 months”.  For more info and some exclusive pictures of the changes mentioned above, visit Pinball Magazine’s November Recap here.


Stern of the Union – Code Updates, Stern in China, More

The Stern of the Union was released on Tuesday.  To read it in full, click here.  In the coding update section were the following highlights:

  • Guardians of the Galaxy – We have several updates coming before the holidays, with 1.0 slated for January.  We’re still working hard on balancing and polishing sound assets; it’s an ongoing process and clearly we are aware of some of the issues.  We have every intention to make the audio package and game experience spectacular.
    • **TWIP NOTES: v0.73 was released last week – click here for details.  There are unconfirmed rumors that v0.90 may be available by December 15th in time for GOTG Launch Parties.  More unconfirmed rumors are saying that the custom call outs from Rocket will be included with that update.
  • Star Wars – The team is hard at work and we’re still looking at releasing 1.0 code in early December.  In case you missed it from last month the updates will include bug fixes, score balancing and additional speech.  Some of the content will be:
    • Escape from Hoth, Escape from Tatooine, Battle Above Endor will get polish and rule enhancements with some cool added effects
    • Depending on which character you select, the heroes will receive additional perks with Leia’s bonus increasing all scoring in the 4th missions, Han increasing the timer to last longer during the Escape from Boba Fett mode and Luke’s bonus adding a higher scoring opportunity in the Light Saber Duel mode.
  • Batman ’66 – The dedicated programming team is still working on another release around the New Year.  This will include additional minor villain modes into the mix.
  • Ghostbusters – With Star Wars coming to completion soon, we will be focusing on a final update for Ghostbusters.
  • Aerosmith – Aerosmith will be getting a little more polish.
  • KISS – KISS code will have a final update in the near future as well.
  • Just because a game isn’t listed on here doesn’t mean there can’t be surprises from time to time either! (i.e. The Walking Dead v1.60)

 

Stern also mentioned that the Star Wars accessories would not be released until after the holidays.  In addition, Stern announced their expansion into China and that their exclusive importer and distributor for China would Guangzhou Stern Electronic Technology Company – for the full announcement regarding Stern in China, click here.


The Impact of the Project Pinball Charity

Project Pinball is an organization that “places pinball machines in children’s hospitals to provide recreational relief to patients, family members, and hospital staff”.  A video was released last week on the Stitch Facebook page that highlights their efforts – view it here.

 

You can help by entering their raffle for a chance to win a FREE new Stern pinball machine – right now the raffle is for a Guardians of the Galaxy Premium or a Stern Pro machine.  You can also donate a pinball machine or a give a monetary donation – click here for info.  Check out how this organization is impacting kids and their families with this note on Facebook from last week:

 


**Poem about PinballBulbs.com and December SALE!**

 

There your machines with incandescents sit

Waiting for you to buy an LED lighting kit

Now is the best time to visit Pinball Bulbs

…Trivia – did you know nothing really rhymes with bulbs?

  • 15% off Pinball Bulbs:  Visit Pinball Bulbs and enter promo code “ThisWeek15off” to save 15% off everything on the site!  It’s the perfect time to get an LED light kit for your game, check them out here!

 


**Poem about Pin Stadium Lighting and GIVEAWAY!**

 

If its hard to see your ball on the playfield

Fear not, a new mod has been revealed

You need to check out Pin Stadium Lights

Even if their marketing causes forum fights



What’s Happening with PAPA 21?

The PAPA World Championship, which is one of the four tournaments considered to be a Major Championship in the sport (yep) of pinball, has not been scheduled for 2018 yet.  There has been a lot of speculation as to if and when the tournament would be held.  Last year, PAPA 20 was won by Escher Lefkoff and was held April 5-9, 2017.  PAPA is currently in the midst of selling their current building and searching for a new building, and have yet to schedule PAPA 21.

 

We received an update on Tilt Forums last week that PAPA 21 would NOT happen in early 2018 (the past several years it has been held early in the year).  PAPA also declined the invitation to be part of the Stern Pro Circuit since they do not yet have a firm date or facility.  TWIP will keep you updated as more details are released.


The Queensland Pinball Championships

Congrats to Luke French who beat out Brett Goodwin to win the Queensland Pinball Championship in Australia.  The championship was streamed by Jack Danger of Dead Flip and got quite a bit of news coverage, including the video in this tweet, this article, and this video where Jack Danger is referred to as an “international pinball sensation”!

 

**Previous tweet from Jack Danger:

My manager to all these rock-stars and managers “This is my client, Jack Danger! He’s a pinball celebrity!”

Them:


Victory Laps – End of Post Bonus


MATCH! – Next game…what is Coming Up on This Week in Pinball

  • We’ve recently learned more about the “5 Days of Deeproot” and will releasing that info soon
  • A deep dive into American Pinball’s Houdini will soon be released with Likes, Dislikes, Rules, What We Know, and more
  • We’ll soon be releasing an interview with a top pinball designer – stay tuned!


Get alerts for new posts from This Week in Pinball – follow us on Facebook, Twitter, or sign up by email:

 

Have a scoop or anonymous rumor for next week?  Email us at thisweekinpinball@gmail.com

 


Upcoming Games and Rumors

Stern Pinball

Most Recent Titles

  • Aerosmith
  • AC/DC Vault Edition
  • Star Wars
  • Guardians of the Galaxy

Announced/Confirmed

  • Elvira 3

Rumors of Future Titles

  • Iron Maiden?
  • Jurassic World?
  • Deadpool?
  • Pulp Fiction?
  • New Ka-Pow Title?
  • Steve Ritchie Unlicensed?
  • Keith Elwin Game?


Spooky Pinball

Most Recent Titles

  • Rob Zombie’s Spookshow International
  • Dominos (*contract game)
  • Jetsons (*contract game)
  • Total Nuclear Annihilation (*contract/house game)

Announced/Confirmed

  • Alice Cooper’s Nightmare Castle
  • Ben Heck’s game


American Pinball

Most Recent Titles

  • Houdini


Dutch Pinball

Most Recent Titles

  • Bride of Pinbot 2.0
  • Bride of Pinbot 3.0 (on hold)
  • The Big Lebowski (production issues)


Circus Maximus

  • The Pinball Circus Remake
  • Kingpin?


Silver Castle Pinball

  • Timeshock (coming soon)

Jersey Jack Pinball

Most Recent Titles

  • Wizard of Oz
  • The Hobbit
  • Dialed In
  • Pirates of the Caribbean

Rumors of Future Titles

  • Toy Story?
  • Willy Wonka?
  • The Muppets?


Chicago Gaming/Planetary Pinball

Most Recent Titles

  • Medieval Madness Remake
  • Attack From Mars Remake

Rumors of Future Titles

  • Monster Bash Remake?
  • Big Bang Bar Remake?
  • Cactus Canyon Remake?


Heighway Pinball

Most Recent Titles

  • Full Throttle
  • Alien (shipping)

Rumors of Future Titles

  • Queen?
  • Barry Oursler Licensed Theme
  • Barry Oursler UnLicensed Theme


P3 (Multimorphic)

  • Lexy Lightspeed
  • Cannon Lagoon
  • Cosmic Cart Racing


Homepin

  • Thunderbirds (coming soon)


Phénix Pinball

  • Olympic Goblin


Deeproot Pinball

  • Retro Atomic Zombie Adventureland?
  • Alice in Wonderland?
  • Magic Girl?

 

 

**TWIP dreams of the day Harry Potter Pinball will be added to these rumors. Ms. Rowling, I’d be willing to give Dobby ALL my socks if you approve this!


Get alerts for new posts from This Week in Pinball – follow us on Facebook, Twitter, or sign up by email:

 

The 2017 TWIPY Pinball Awards – Vote Now!

The 2017 TWIPY Pinball Awards – Vote Now!

 

(Ok, let’s try this again.)

 

INTRODUCING THE 2017 TWIPY PINBALL AWARDS!

 

***CLICK HERE TO VOTE!!***

(should take less than two minutes and you can skip questions)

 

Note: You must have a Google account to vote – it is free and easy, click here if you would like to set up an account.  


And the categories are…

Best Theme

Best Theme Integration

Best Sound/Callouts

Best Artwork

Best Rules/Code

Best Lightshow

Best Toys/Gimmicks

Best Playfield Layout and Gameplay

Best Display/Animations

Favorite Pinball Podcast

Favorite Pinball Twitch Streamer

Favorite Pinball YouTube Channel

Favorite New Mod

GAME OF THE YEAR


 

FAQs

What are the TWIPYs?

Year end pinball awards!  (This Week In Pinball Yearly awards – special thanks to to Steve Bowden of funwithbonus.com for coming up with the name!)

 

Why is there a new vote?

(For those unaware, we started a poll on Monday but cancelled it during the day Monday.)  A couple reasons – first, Survey Monkey was going to be too expensive.  Second, we needed to change which machines were included in the vote.

 

Does my earlier vote on Survey Monkey count?

No!  This is a fresh restart.

 

When does the voting end?

Votes will go through the end of December, results will be revealed in January.

 

What criteria was used in choosing the eligible games?

Games that are shipping for the first time in 2017 (excluding remakes).  It isn’t possible to please everyone with these selections, but TWIP got a lot of input from the pinball community to determine which machines should be included.

 

What do the winners get?

A TWIPY trophy!

 

Is there going to be a TWIPY Awards Show?

We’re working on it!

 

Why is it called the “First Annual” instead of the “Inaugural”?

Um…Ok, you’re OUT of questions!

 

(But seriously if you have any questions, email us at thisweekinpinball@gmail.com)

 

Get alerts for new posts from This Week in Pinball – follow us on Facebook, Twitter, or sign up by email:

Name the Game – Monthly Giveaway

Name the Game – Monthly Giveaway

Sponsored by MARCO SPECIALTIES

Visit Marco for a huge selection of pinball products!

 

Identify the pinball machine pictured below for a chance to win swag from Marco, including a desktop clock, coffee mugs, pinball flyers, Marco bags, and more!

Photo courtesy of High End Pins (HEP)

Last Week’s answer: Funhouse


Email guesses to thisweekinpinball@gmail.com, correct answers in December are entered into the drawing for swag from Marco Specialties!

 

Get alerts for new posts from This Week in Pinball – follow us on Facebook, Twitter, or sign up by email:

 

TWIP – Statement from deeproot, New Info on Spooky’s Alice Cooper, First Annual TWIPY awards

TWIP – Statement from deeproot, New Info on Spooky’s Alice Cooper, First Annual TWIPY awards

The Scoop

Statement from deeproot Pinball

Although we try to be 95% drama free here on This Week in Pinball, in order to bring you the highest quality pinball news we will sometimes need to wade into those waters.  Last week, we posted an exclusive interview with deeproot pinball called deeproot pinball: The Next Misadventure or a Pinball Revolution?  Reactions were strong, some positive and many negative.  After seeing some of the comments and reactions, deeproot wanted to share the following with the pinball community:

 

  • “We thank everyone for the public comments; whether positive or negative.  We also thank those who reached out in private.”
  • “Prior to opening up the claims, we plan to do an open webinar for Zidware customers as they are a top priority.  During the webinar we will explain our offers and take questions.”
  • “There were at least two comments tying the $5,000 lower threshold for the RAZA/AIW payments to anticipated retail prices.  Several FAQ entries talk about why we set the thresholds at those dollar amounts.  They are not based on our internal costs or anticipated retail prices.  We briefly addressed our thoughts on retail pricing in the TWIP interview.”
  • “We continue to work with American Pinball, the Plaintiffs, Jeremy, and other Zidware vendors behind the scenes. We intend to open the claims process once these outstanding issues are resolved.”

 

This Week in Pinball will keep you updated on the developments at deeproot Pinball as they continue their effort to become a pinball manufacturer.

 

 


**1ST ANNUAL PINBALL TWIPY AWARDS!**

Have you heard of the pinball TWIPY Awards?  These historic and very prestigious pinball awards were invented Saturday night on the This Week in Pinball Facebook page.  Special thanks to Steve Bowden of funwithbonus.com for the help in naming of these, TWIPY has such a nice ring to it!  Here’s how it works: we’re going to do poll **starting next week due to some issues with the current poll – stay tuned for the poll next week.**  (link below) that runs through December – vote for the best artwork of the year, best theme, best toys, best lightshow, best display/animations, best sound/speech, and best pinball machine of the year.  The winners will be announced and TWIPY awards will be given out in January.  Vote below!

 

**Vote here for which pinball machines should win the 2017 TWIPYs!**

(10 questions, should take less than two minutes)


 

Alice Cooper’s Nightmare Castle New Info

We heard some new teasers regarding Spooky Pinball’s upcoming game, Alice Cooper’s Nightmare Castle.  On The Spooky Pinball Podcast, hosts Bug and Charlie Emery had the following exchange:


Bug:
I was flipping Alice, that was fun.


Charlie:
Alice Cooper is fun…So now that you’ve played Alice Cooper and spent a little time trying to load the – anyway, I can’t even talk about what you were trying to load – you got one ball started for a two ball multiball…


Bug:
Woah, that is a lot of information you’re giving out!


Charlie:
It is!  And it was really hard to get that other one going wasn’t it?


Bug:
The first one – and this is going to sound so vague, people are going to be like “just tell us!” – the first shot I was like that is going to be an easy multiball…make the first shot, lock it, and then he explained the second shot to me and I thought “well that went from zero to 100 real fast”…


Charlie:
It’s only three shots – you hit two things and knock down one other thing and its a lock!…You couldn’t lock that second ball to save your life, and couldn’t backhand that other thing.  And it is a smooth game…It definitely has more ramps than anything else we’ve ever done, I’ll tell you that.

 

Yes that is vague, but it does give some clues on the upcoming game.  They also mentioned on the podcast that Total Nuclear Annihilation is now Spooky’s second best selling game and sale numbers are rapidly approaching their top selling game.


Stern Updates – Code, Callouts, and Stern of the Union

The Stern of the Union is released the first Tuesday of each month, so keep an eye out for it tomorrow.  There were some code releases this last week:

 

  • Guardians of the Galaxy v0.72
    • Includes callouts
      • **There are more callouts in the works for future code updates**
    • It is listed as “Initial release”, which may mean that v0.65 and 0.66 were beta code

 

 


**December Deals and Giveaways**

We’ve got two great deals and one FREE set of Pin Stadium Lights we’re giving away this month!  Here are the details:

 



New Gameplay Videos – GOTG, Alien, Houdini

We saw some new gameplay videos this week of some new machines:

 

 

  • Guardians of the Galaxy Waspinat0r from Pinball Undesirables shot the first Twitch video with the new GOTG callouts – click here to watch
    • Gameplay starts at 8:40, go to 9:10 to see 5 super smooth ramp shots in a row

 

  • Alien:  Pinsider Join_The_Cirqus posted four gameplay videos of Alien pinball – you can see deeper into the game than ever before and the game appears to be working 100%

 

IFPA Announces the Power 100 Championship

Earlier this year the International Flipper Pinball Association (IFPA) announced a new metric to help determine the best pinball players in the world.  It is called the “Power 100” and focuses on the top 250 ranked players and their records against each other.  Last week, the IFPA announced the Power 100 Championship which will take place in conjunction with Pinball Expo in Chicago on October 19th, 2018 (see the announcement here).  “This high stakes match play invitational will be restricted to any players that finish in the “POWER 100” at the end of the calendar year.”  More details will be coming soon on the IFPA website.  To view the current Power 100, click here.  (TWIP just needs to move up about 15,000 spots to be eligible.  #goals)


Victory Laps – End of Post Bonus

  • Multimorphic sent out an update on P3 production, a new hire, and two locations where you can now play the P3 pinball platform – check out the full update here!
  • Stern released two Service Bulletins that regarding node boards for Ghostbusters, Aerosmith, Batman, and Star Wars – check out the first one here and second one here
  • Circus Maximus, the company that may or may not be working on a Kingpin remake, has prototype Kingpin backglasses for sale on their website – though we don’t know if this artwork would be part of a possible remake…check it out here!
  • The Slam Tilt Podcast announced on their most recent podcast that they would be taking a Hiatus until January – we’ll miss them and look forward to the January return!
  • This Flippin Podcast interviewed Zach Sharpe on their most recent episode, and Zach (ranked #1 in the world in the IFPA rankings) was asked what advice he would give to a lesser skilled player and he gave three tips (listen to it here, go to the 22 minute mark):
    • Don’t be afraid to nudge
    • Dead bounce/Dead flip
    • Don’t freak out in competition (don’t let your nerves get to you)
  • Keep an eye out for upcoming episodes of The Pinball Profile as they have a very special guest lined up that is well known outside of pinball – the podcast with the special guest should drop in the next week or two!


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Have a scoop or anonymous rumor for next week?  Email us at thisweekinpinball@gmail.com

 


Upcoming Games and Rumors

Stern Pinball

Most Recent Titles

  • Aerosmith
  • AC/DC Vault Edition
  • Star Wars
  • Guardians of the Galaxy

Announced/Confirmed

  • Elvira 3

Rumors of Future Titles

  • Iron Maiden?
  • Jurassic World?
  • Deadpool?
  • Pulp Fiction?
  • New Ka-Pow Title?
  • Steve Ritchie Unlicensed?
  • Keith Elwin Game?


Spooky Pinball

Most Recent Titles

  • Rob Zombie’s Spookshow International
  • Dominos (*contract game)
  • Jetsons (*contract game)
  • Total Nuclear Annihilation (*contract/house game)

Announced/Confirmed

  • Alice Cooper’s Nightmare Castle
  • Ben Heck’s game


American Pinball

Most Recent Titles

  • Houdini


Dutch Pinball

Most Recent Titles

  • Bride of Pinbot 2.0
  • Bride of Pinbot 3.0 (on hold)
  • The Big Lebowski (production issues)


Circus Maximus

  • The Pinball Circus Remake
  • Kingpin?


Silver Castle Pinball

  • Timeshock (coming soon)

Jersey Jack Pinball

Most Recent Titles

  • Wizard of Oz
  • The Hobbit
  • Dialed In
  • Pirates of the Caribbean

Rumors of Future Titles

  • Toy Story?
  • Willy Wonka?
  • The Muppets?


Chicago Gaming/Planetary Pinball

Most Recent Titles

  • Medieval Madness Remake
  • Attack From Mars Remake

Rumors of Future Titles

  • Monster Bash Remake?
  • Big Bang Bar Remake?
  • Cactus Canyon Remake?


Heighway Pinball

Most Recent Titles

  • Full Throttle
  • Alien (shipping)

Rumors of Future Titles

  • Queen?
  • Barry Oursler Licensed Theme
  • Barry Oursler UnLicensed Theme


P3 (Multimorphic)

  • Lexy Lightspeed
  • Cannon Lagoon
  • Cosmic Cart Racing


Homepin

  • Thunderbirds (coming soon)


Phénix Pinball

  • Olympic Goblin


Deeproot Pinball

  • Retro Atomic Zombie Adventureland?
  • Alice in Wonderland?
  • Magic Girl?

 

 

**TWIP dreams of the day Harry Potter Pinball will be added to these rumors. Ms. Rowling, I’d be willing to listen to the life history of all of Mrs. Figg’s cats if you approve this!


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EXCLUSIVE Interview with deeproot – The Next Misadventure or a Pinball Revolution?

EXCLUSIVE Interview with deeproot – The Next Misadventure or a Pinball Revolution?


deeproot Pinball has been quietly making progress on their path and plan to become a major pinball manufacturing company.  They have been in licensing talks for several major pinball titles.  They are currently looking to hire a Pinball Game Designer and a Game Writer (click here for the openings and descriptions including salary).  They are hoping to have their manufacturing facility finalized in the next 2-3 weeks.


Before we explore where deeproot is currently and what their plans are going forward, let’s first take a step back and look at deeproot’s timeline.

Early 2015

deeproot Tech starts its pinball division – deeproot Pinball.  They contact several pinball designers and manufacturers.


Summer 2015

The deeproot team decides to shelve the pinball project until a later date.


October 2016

deeproot begins implementing their internal plan of action to become a pinball manufacturer.


Late 2016 – 2017

deeproot begins reaching out to several pinball designers.  After spending significant time weighing pros and cons, deeproot decides that pinball designer John Popadiuk (“JPop”) is the best option available.  They decided this knowing there would be backlash from some in the pinball community, and knowing they would need to address John’s past mistakes with Zidware.


  • John Popadiuk’s backstory and timeline

    • Here is the short-ish version (apologies for skipping over a lot of details):  A few years back, Popadiuk owned a company called Zidware, and planned to build three titles in limited quantities: Magic Girl, Retro Atomic Zombie Adventureland (RAZA), and Alice in Wonderland (AIW).  (Note: Magic Girl was to be limited to 26 machines, and RAZA limited to 124 machines.)  Zidware customers paid in part or in full for machines that had not been built yet (the “pre-order” model).  Popadiuk ran out of funds before any games were delivered.
    • American Pinball later built the Magic Girl machines and they were shipped to customers, however, despite the efforts of American Pinball, the game was incomplete.
    • Pre-order customers of RAZA and AIW have yet to receive a refund or a machine.
    • For more details on the timeline of JPop from July 2011 through 2017, click here.  You can also read 23,500+ posts on this Pinside thread.
  • John does not have money to refund Zidware customers or the means to build the Zidware machines, so any form of restitution would have to come with significant financial and manufacturing help of an outside source.

  • More Info


June 2017

deeproot begins to move forward with their plan to deal with JPop’s past and provide help to Zidware customers.


Early September 2017

Plaintiffs of the lawsuit and deeproot agree to terms on a settlement.  This settlement with the Plaintiffs will be essentially the same for all other former customers of Zidware.


September 14th, 2017

It is discovered on deeproot’s website that John Popadiuk is part of their team with the title Lead Game Development.  Confidential terms of the settlement are leaked to podcasters and others in the pinball community.  A thread is started on Pinside.com to inform many in the pinball community that JPop has resurfaced and is working with deeproot Pinball.  Notably, Jeremy Packer (aka Zombie Yeti) makes a post which includes: “I have been asked to sign over all copyrights free and clear as if I was fully compensated. I simply refuse.”  Podcasters released podcasts with harsh criticism of deeproot.  All of this, of course, caused severe negative reaction to deeproot since John Popadiuk still owed many Zidware customers refunds or machines.


September 18th, 2017

This Week in Pinball speaks to Robert Mueller, the man behind deeproot Tech, and posts A Conversation with Deeproot.  Robert shares:

  • deeproot plans to make Zidware customers whole
  • Robert: “Jpop is someone who needs to be managed”
  • deeproot does not plan to take any pre-order money or deposits for their machines
  • deeproot may change the title or tweak the layout of John’s already designed games
  • Robert believes he can build machines in a different and better way than other current manufacturers
  • deeproot hopes to make a public announcement in the coming weeks, then go dark for a long time until everything is ready


October 13th, 2017

deeproot retracts its settlement offer to the Plaintiffs.  For details and reasons for the retraction, click here.


October 21st, 2017

Robert Mueller and Jeremy Packer (Zombie Yeti) speak for the first time.  Jeremy verbally agrees to sign over the rights to the games in exchange for undisclosed consideration.


What is Happening Now

  • The deeproot web page launches TODAY (see below).
  • Zidware and deeproot are attempting to settle claims with American Pinball.
  • John Popadiuk’s title has been changed from Lead Game Developer to Game Designer.
  • deeproot started their AV Department with a Visualization Artist.
  • In addition to the two current job listings, in the coming months deeproot also plans to hire:
    • At least three new Mechanical Techs
    • Another Game Designer or two
    • A Scenarist (AV Dept)
    • A Sound Engineer (AV Dept)
    • Two Graphic Artists (AV Dept) or Animators
  • deeproot plans to contract out their Illustrators.

**EXCLUSIVE RELEASE – The deeproot Web Page**

 

As of today, the deeproot web page is now public:

https://zidware.deeproottech.com/

It includes the background of their pinball division, Goodwill Terms for non-Plaintiff Claimants, details of the attempted settlement between deeproot and the Plaintiffs of the lawsuit against Zidware, and over twenty FAQs.


**EXCLUSIVE INTERVIEW WITH DEEPROOT PINBALL**

 

This Week in Pinball:  Hiring John Popadiuk meant deeproot would either have to attempt to help the Zidware customers or face backlash from some in the pinball community.  Why start in pinball with that burden, why not go with a different designer?

 

deeproot: Other established pinball manufacturers had the opportunity to make the Zidware customers whole but declined.  deeproot is about doing things thought to be impossible.  deeproot will prove that it is possible to do impossible things, even in pinball.  We did try to work with multiple designers.  It is often overlooked that most of the designers (past or present) have been retained by other pinball companies.

 

TWIP:  Which other designers did you try to work with, and why didn’t those situations work out?

 

dr:  I appreciate the follow up question but I have to honor confidential negotiations. I also have to respect requests that some of these guys could get fired if it became public.

 

TWIP:  Were you surprised by the backlash of hiring JPop?

 

dr:  No.

 

TWIP:  If you could go back, would you still choose to work with JPop instead of a different designer?

 

dr:  John Popadiuk was the right decision at the right time.  It would have been nice to have had a little better luck with timing and PR, but it doesn’t change the decision being the right one.

 

TWIP:  Were there any considerations to hire a designer that was not established or did not have previous experience designing pinball machines?

 

dr:  Yes. For example, we reached out to Scott Danesi not realizing he had already signed on with Spooky. Most of the newer designers aren’t real established and it is hard to determine their ability to fit into a ‘structured R&D’ process or what their long term performance might be.  We are hoping our job posting will encourage some newer blood with limited design experience to step up.

 

TWIP: Why was John’s title changed?  Was he demoted?

 

dr:  John was not demoted.  With John still residing in Illinois, it quickly became clear that we needed a full time in house designer to tackle the work load while John is between his visits.

 

TWIP:  Why were the settlement terms with the Plaintiffs in the lawsuit retracted?

 

dr:  We addressed the reasons why the settlement failed on the website.

 

TWIP:  What is the current situation in the lawsuit against John Popadiuk and Zidware?

 

dr:  The Plaintiffs chose to continue to pursue litigation rather than accept deeproot’s reasonable settlement terms.

 

TWIP:  Is there any chance of a settlement with the Plaintiffs at this point?

 

dr:  The Plaintiffs had the power to accept or refuse the offer. If given a second chance, we do not know what they would choose.

 

TWIP:  Similar settlement terms would still apply to Zidware customers that were NOT involved in the lawsuit though, correct?

 

dr:  That is the objective, but we don’t know how many actually want to be made whole.

 

TWIP: Why do you think some may not want to be made whole? 

 

dr: We have been contacted by more people interested in buying the machines than are Zidware customers. We are not confident about how many of the Zidware customers will actually file a claim or not.

 

TWIP:  Has Jeremy Packer (Zombie Yeti) been paid in full for his work with Zidware?  Is he owed a Magic Girl game?

 

dr:  Jeremy and I agreed to not discuss these issues in public while the negotiations were ongoing.

 

TWIP:  Has pinsider Applejuice been paid in full for his work with Zidware?  Is he owed a Magic Girl game?

 

dr:  We have not heard from Applejuice.  According to Zidware records that we have seen, Applejuice was paid over $100k, and has been in material breach of several terms of his agreement with Zidware for some time.

 

TWIP: In breach of what terms of his agreement with Zidware?

 

dr:  At this point it is up to Zidware to enforce its own contract with this vendor. We will address this situation in the appropriate manner if this vendor continues to be defamatory or Zidware’s contractual rights are transferred to us.

 

TWIP: When we spoke in September, you said your first priority with deeproot was to “take care” of Zidware customers.  Can you give an update on these plans?

 

dr: The plans have been in place since June-July.  The reasons for the delay in announcing the plans were to give time to reach agreements with Jeremy, American Pinball, and the Plaintiffs.  We felt that it is the right time to release the plans, but will wait for those agreements to be resolved before taking claims.

 

TWIP:  Is there a general time frame for when agreements will be met with Jeremy, American Pinball, and the Plaintiffs?

 

dr:  I think these parties would be better able to answer that question. We have tried to be reasonable, but the ball is ultimately in their court.

 

TWIP:  What claims still need to be settled with American Pinball?

 

dr:  The arrangements between Zidware and American Pinball were a convoluted mess. To our knowledge, only a few people really know what happened.  Zidware and deeproot have both attempted to reach a settlement with American Pinball for months.  Dhaval has refused to negotiate or has stonewalled an amicable resolution.  We are discussing with our counsel how best to proceed.

 

TWIP:  What options are on the table?

 

dr:  In the many years I worked as an attorney, I found it hard to reason or negotiate with people who don’t know what they don’t know.  According to Dhaval, their attorney has been looking at our proposed documents for three months now.  We would prefer they sign the reasonable docs and go about their business selling Houdini’s to their hearts content without a disruption of their business with injunctive action.

 

TWIP: Is it possible that deeproot could delay Houdini manufacturing?

 

dr: We wish American Pinball the best in their pinball efforts. However unresolved legal issues they helped create need to be addressed and resolved. Right now their arguments have no apparent contractual or legal basis.  They put themselves in this position and have the power to take themselves out of it.  There is little to nothing they can blame John for, though I’m sure they will try.

 

TWIP: It appears that deeproot is involved in many different ventures.  Why choose pinball as a new venture?

 

dr:  We wanted to do something in the tech arena, and pinball was a passion that made sense.  Plus we figured we could be a fresh voice of reason in a small, very dysfunctional industry.

 

TWIP:  Why do you describe the pinball industry as dysfunctional? 

 

dr:  There is ample evidence of the amount of drama that this industry experienced over recent years. It is hard to believe that any current participant in this industry would be able to thrive in a more mature or competitive industry. I’ve built businesses and competed in multiple industries much more crowded and cutthroat than the pinball industry.  That’s what makes doing pinball so easy for us.

 

TWIP: Do you have the capability, expertise, experience, and financial resources to manufacture pinball machines in large quantities?

 

dr:  Sure.  Why not?

 

TWIP:  I ask this question because, as you know, in the last few years, this community has had several start up pinball companies not delivered what was promised, and several other startups that are having significant struggles in trying to manufacture pinball machines.  It seems like nearly every company that has started since 2011 has had significant hurdles, significant delays, and in many cases had to be bailed out by bringing in additional investors.  What makes deeproot different from the other startups? 

 

dr: Unlike everyone else in the industry who shows off something shiny and then does the immediate take away, we simply are not going to tell everyone what we’re doing.  When the masterpiece is ready, we will unveil it for everyone to enjoy. It is hard to believe that we (who arguably have more capitalization then all the other pinball participants combined and having accomplished the impossible in other industries) would not be able to find a way to do something as easy as pinball.

 

TWIP: That is twice you’ve said pinball is “easy”.  Do you think manufacturing pinball machines will be easy?

 

dr: I’ll let people decide for themselves when they can see what we’ve done.

 

TWIP: Do you think deeproot can be the largest pinball manufacturer at some point in the future?

 

dr: That would infer that we intend to compete as the market currently dictates. We think our end product will speak for itself.

 

TWIP: What do you mean when you refer to “the masterpiece”?

 

dr: Our technology, standards, and products at launch.

 

TWIP:  Do you still plan to not take ANY preorder money from customers?

 

dr:  I think we were very clear that that will never happen.

 

TWIP: In our previous conversation you mentioned deeproot would manufacture pinball machines “in a different way” than anyone.  How so?

 

dr:  Unfortunately this will be something that will make the most sense when we launch…

 

TWIP:  Looking at the Goodwill Terms on the new web page – will new deeproot pinball machines cost less than $5,000?

 

dr:  Each of the major pinball manufacturers have a different cost/profit/quality profile.  We will have our own as well. We will weigh the retail price of each machine based on its own profile. The market will have a strong influence on determining retail prices as well.

 

TWIP: Do you plan for the quality and depth of the machines to be similar to, for example, a Stern Pinball machine, Spooky Pinball machine, or Jersey Jack Pinball machine?

 

dr:  We intend for our final games to be better quality than what currently exists, more profitably made.  We will not be selling more than one model for each title which will simplify a lot of things behind the scenes.

 

TWIP:  Better quality machines than any other current manufacturers, including Stern and Jersey Jack? 

 

dr:  Quality is subjective. People typically don’t judge a Ferrari by the gas cap it uses. It’s equally difficult to judge a pinball manufacturer by a particular title. Or a range of titles. Each manufacturer will have its own style and product profile. While some people might currently think that JJP is better quality than Stern, it wasn’t always the case. Our view is this… what’s the point of making a Ferrari with Ferrari prices and Ferrari costs. Ferrari already does that. We would love to make a Ferrari with KIA prices and KIA costs. No offense to Ferrari or KIA in this example. At the end of the day it would be hard to imagine any existing pinball manufacturer able to compete with us on the deeproot perfect blend of product line, price, costs, and quality.

 

TWIP:  So going with the car analogy, you’re planning to make Ferrari-quality machines, and sell them at a discount “KIA” cost?  That seems unrealistic, how would that be possible?

 

dr:  Two responses. First, I was using the example as an analogy or metaphor (take your pick) to the current pinball industry players. Second, it is easy for the pessimists to dismiss this as aspirational silly talk.  We are ok with this. We aren’t holding our breath for apologies when we prove the pessimists wrong.

 

TWIP: Who is your target market for deeproot pinball machines?

 

dr: We think our goal is to epitomize our company motto, “Every family needs a pinball, every pinball needs a family”.

 

TWIP:  Does that mean everyone will be the target market, from hardcore pinheads to very casual pinball fans? 

 

dr:  Even that is too restrictive.

 

TWIP: What does that mean – are you looking at creating a “new” market?

 

dr: People will understand this more in time after the 5 days of deeproot.

 

TWIP: What is the 5 days of deeproot? 

 

dr: 🙂

 

TWIP: Is deeproot looking to be a type of “disruptor” in the pinball industry, similar to Uber in the automotive transportation industry?

 

dr: We don’t like the fad, overused ‘disrupt’ determiner.  We intend to launch with the “5 days of deeproot” when everything is ready to go.  We will leave it to the market whether to regard our entrance into the pinball industry as a “disruption”, “revolution”, or something else.

 

TWIP: If you settle with American Pinball and secure rights for the artwork from Zombie Yeti, do you plan to produce Magic Girl, Retro Atomic Zombie Adventureland, and Alice in Wonderland? 

 

dr: That would make sense. I personally think all three of these titles are amazing and should be enjoyed by people all over the world.

 

TWIP: Can you share anything about any other titles or licenses you are pursuing? 

 

dr:  No. For many reasons we’re not going to discuss titles prior to launch.

 

TWIP:  As part of the Goodwill Terms on the web page, you state “deeproot Tech will deliver elected game(s) no later than June 30, 2019″.  Is that when we can expect to see a deeproot pinball machine for sale?

 

dr:  When the masterpiece is ready, we will let everyone know. By the very terms, that would be the latest date permitted.


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